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Game Design Foundations, 2/E
출판사 : Jones & Bartlett
저 자 : Pedersen
ISBN : 9781598220346
발행일 : 2009-6
도서종류 : 외국도서
발행언어 : 영어
페이지수 : 400
판매가격 : 39,000원
판매여부 : 재고확인요망
주문수량 : [+]수량을 1개 늘입니다 [-]수량을 1개 줄입니다

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   Game Design Foundations, 2/E 목차
Chapter 1: The Game Designer
Game Designers are not Programmers
Game Designers are not Artists
Game designers are not Audio Engineers or Musicians
Game Designers are Visionaries
The Pedersen Advice to Those Not Yet Gaming Professionals
Can My “Idea” Make Millions?
Why Make Game$
Programmer’s Salaries
Artists’ and Animators’ Salaries
Game Designers’ Salaries
Game Producers’ Salaries
QA (Quality Assurance) Testers’ Salaries
Audio/ Sound Designers’ and Musicians’ Salaries
Assignments
Thoughts for Discussion

Chapter 2: The Pedersen Principles
The Pedersen Principles on Game Design
Principle 1: Understand the Role of the Designer and Producer
Principle 2: No Designer or Producer is an island
Principle 3: Let Professionals do their jobs
Principle 4: KISS (Keep It Simple Stupid)
Principle 5: Schedules are like laws
Principle 6: The Yardstick: One Day's Pay for a Week's Worth of Fun
Principle 7: I never met a Genre that I didn't like
Principle 8: Be true to your license
Principle 9: Share your Toys!
Principle 10: There's no magic formula for success
Principle 11: The Importance of Networking
Assignments
Exercises
Unguided Exercises
Thoughts for Discussion

Chapter 3: Game Genres
What Game to Design
Action Games
Top Selling Action Games
Adventure Games
Adventure Puzzles
Casual Games
Top Selling Casual Games
Educational Games
Educational Game as a Sports Game
Top Selling Educational Games
Role Playing Games (RPGs)
Top Selling Role Playing Games
Simulation Games
Top Selling Simulation Games
Sport Games (including fighting games)
Strategy Games
Top SellingStrategy Games
Other Games (Puzzles, Music and Toys)
Top Selling Puzzles, Music and Toy Games
Online Games
Top Selling Online Games
Assignments
Exercises
Unguided Exercises
Thoughts for Discussion

Chapter 4: Game Concepts and Ideas
Games are not Linear
Games have a Goal
Games must be Winnable
Start of the Game
Middle Ending of the Game
Interactive Games
Game Ideas
Sports
Board Games
Card and Gambling Games
Simulations
Science
History
Literature
Art
Music
Dance and Instruments
Movies and Film
Assignments
Exercises
Unguided Exercises
Thoughts for Discussion

Chapter 5: The Game Design Process
Organic Game Design
The “One Pager” Concept Document
“One Pager” Overview
(Megan Pedersen)'s International Wakeboarding Open
Medical Kombat
Assignments
Exercises
Unguided Exercises
Internet Reading Assignment
Thoughts for Discussion

Chapter 6: Game Research
Research Goals
Research Sources
Items to Research
Example : The Australian Great Barrier Reef Simulation
Expressing Research Findings
Researching a Licensed Property
Research Goals for Licensed Properties
Research Sources
Mentoring Exampl
Simulation Game: The Survival of the Fittest
Homo Erectus
Neandertals
Cro-Magnon Man
Final Thoughts
Classic Game: Poker
The Shuffle
Hand Rankings
Poker Variations
Special Considerations
Researching a Baseball Game
Research Conclusion
Assignments
Exercises
Unguided Exercises

Chapter 7: Innovation in Gaming
Recent Gaming Innovations
Dance, Dance Revolution
Guitar Hero/ Rock Band
Spore
World of Warcraft
Second Life
Wii Remote
Handhelds
Future Innovations
Assignments
Exercises
Unguided Exercises
Internet Reading Assignment
Thoughts for Discussion

Chapter 8: Game Design Documents: Executive Summary and the Game Proposal
Market Analysis of Similar Games
Development Team Details
Milestone Scheduling
Why would a publisher want to meet your team?
A Sample Game Proposal: 13 Mirrors
The “One Pager”
Relevant Team Experience
Target Demographics
The Competition
“13 Mirrors” Feature’s Summary Sheet
Gameplay Summary
Game Specifics
Game Modes
Training
Points gained and lost in “13 Mirrors”
Personalization of Gameplay
Player Awards
Budget
Milestone Schedule
Candide 2517 Design Treatment
Candide 2517: The Storyline (a futuristic version of Voltaire’s Classic Novel)
Assignments
Exercises
Unguided Exercises
Internet Reading Assignment
Thoughts for Discussion

Chapter 9: Game Design Principles
Game Mechanics
Goal in a Game
Examining Game Mechanics
Victory Conditions
Game Balancing
Deliberate imbalance
Creative Balancing
Extra Tidbits on Balancing
AI (Artificial Inteligence)
Chating AI
Path Finding
Basic Path Finding Algorithms
Other Path Finding Solutions
Designing Game System Architecture in Tiers or Modules
Assignments
Exercises
Unguided Exercises
Internet Reading Assignment
Thoughts for Discussion

Chapter 10: Knowing the Entire Team
Game Designer
Producer
Programmer
Artist
Audio Engineer and Composer
QA (Quality Assurance) Tester
Assignments
Exercises
Unguided Exercises
Internet Reading Assignment

Chapter 11: Game Narrative Scriptwriting
Linear vs. Non-Linear or Games vs. Films and Books
Alice in Wonderland by Lewis Carroll
An Overview of Lewis Carroll’s Alice in Wonderland
Alice in Planet Wonderland
Non-Linear Game Oriented Scripting Standard
Scheduling a Shoot or Voice-Over Session
Suggested Activities
Assignments
Exercises
Unguided Exercises
Internet Reading Assignment

Chapter 12: Character Design Document
Bingo Poker™
A Humorous Story on Bingo Poker™ Game Mechanics
Bingo Poker™ Characters
Fabio Balboa
Johnny Rocket
Captain Richard Kelly
Dr. Drake Ramore
Ariel Nikon
Aries Warmonger
Dr. Ashley Suuri
Chaz Rivers
Professor Daniel Potter
Donna Dallas
Elizabeth Julia
Dr. Emily “Jersey” Jones
Ethan Wong
Madison St. Claire
Olivia Bloom
Congresswoman Penelope Park
Ryan Getty
Tyler Franks
District Attorney Venus Vette
Zip Martin
Lord Nigel Smythe
Dr. Michael Einstein
Dr. Isabelle Dupree
Pax Tranquility™
Assignments
Exercises
Unguided Exercises
Internet Reading Assignment
Thoughts for Discussion

Chapter 13: Basics of Programming and Level Scripting
Programming
A Look at Programming
Programming Commands
Conditional Statements
Compound “If” Statements
Mathematical Statements
Programming Loop
Computer Concepts
Min-Max Gaming Theory (with Alpha-Beta Pruning)
Tic-Tac-Toe
Tic-Tac-Toe Flowchart
Forced Move Revised
Visual BASIC Tic-Tac-Toe
Form1
Module1
Visual C++ Tic-Tac-Toe
Basic Level Scripting
Suggested Activities
Assignments
Exercises
Unguided Exercises
Internet Reading Assignment

Chapter 14: Game Design Outlets
The Top Publishers in the Gaming Industry
The Outlets
Internet Games
Machinima
The Casual Game Market
Modding a 3D Game Engine
Cell Phone Games
Handhelds
Home-brew Games
Suggested Activities
Assignments
Exercises
Unguided Exercises
Internet Reading Assignment

Chapter 15: The Game Design Document
Background
Reel Deal Poker Challenge Design Document
Rules of Poker
Start of The Game (Or After The Game Icon Is Clicked On)
The Lobbies
Prize Vault
Audio
Artwork
Lobbies
General
Poker Rooms for Four and Eight Players
Special Floor: World Championship Poker Room
Eight Player Characters
Cards
Credit Screen
Statistics Screen
The Prize Vault
Chips
Exit Game
Betting/ Raising
Scriptwriting
Programming
Basic Poker AI
Game Variations: Order of Play
Draw Poker No Openers and Jacks or Better to Open
Five Card Stud
Seven Card Stud, Chicago Lo and Chicago Hi
Texas Hold ‘Em
Omaha
Exercises
Unguided Exercises
Chapter’s Internet Assignment
Suggested Activities

Appenidx A Internet Resources and Game Colleges
Appendix B Pedersen Interview
Appendix C Pedersen on "Designing Great Games"
Appendix D War Stories
   도서 상세설명   

Game Design Foundations, Second Edition Covers How To Design The Game From The Important Opening Sentence, The “One Pager” Document, The Executive Summary And Game Proposal, The Character Document To The Game Design Document. The Book Describes Game Genres, Where Game Ideas Come From, Game Research, Innovation In Gaming, Important Gaming Principles Such As Game Mechanics, Game Balancing, AI, Path Finding And Game Tiers. The Basics Of Programming, Level Designing, And Film Scriptwriting Are Explained By Example. Each Chapter Has Exercises To Hone In On The Newly Learned Designer Skills That Will Display Your Work As A Game Designer And Your Knowledge In The Game Industry.

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